A New Home, Very British Gaming
Jul. 31st, 2006 10:48 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well,
caseopaya and I have a new home.
Here it is. It's big and deco inside. It includes a lock up garage. It's three minutes walk from Ripponlea station. I reckon it's a damn good place.
Gaming over the weekend was very British. In
droog64's Arthurian HeroQuest game my character, a fey-blooded Celtic hunter named Silvanius, finally had the spotlight on him at a time when he could use his abilities. Firstly, he convinced Arthur not to engage his army in battle against the Saxons in the standard Celtic style, but rather to make heavy use of missile weapons and skirmish warfare before bringing in the main body of troops. After that he tripped out to the faerie realm with the Irish druid, Mareed, to recover the Four Treasures, which will hopefully sway the Britons from the fanatical Christian path that Arthur has been converted to.
In Sunday's AD&D Norman Britian game the party of erstwhile venturers defeated the Cornish arms smugglers and discovered liaison with humanoid lizards, clearly servents of Satan even if the Druid seems to think they are part of nature. My Paladin character, Sir duc Sean of the Innocent, has taken up a young man as a squire, Tom of Saltmarsh who has proven himself to be brave, lawful and good. Retro module, The Sinister Secret of Saltmarsh (modified to HARP pdf!), is complete. Our GM, Sean, was clever enough to introduce several characters and scenes from Alfred Hitchcock's Jamaica Inn.
More serious analysis of real world affairs and technical adventures will resume again in the next post ;-)
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Here it is. It's big and deco inside. It includes a lock up garage. It's three minutes walk from Ripponlea station. I reckon it's a damn good place.
Gaming over the weekend was very British. In
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In Sunday's AD&D Norman Britian game the party of erstwhile venturers defeated the Cornish arms smugglers and discovered liaison with humanoid lizards, clearly servents of Satan even if the Druid seems to think they are part of nature. My Paladin character, Sir duc Sean of the Innocent, has taken up a young man as a squire, Tom of Saltmarsh who has proven himself to be brave, lawful and good. Retro module, The Sinister Secret of Saltmarsh (modified to HARP pdf!), is complete. Our GM, Sean, was clever enough to introduce several characters and scenes from Alfred Hitchcock's Jamaica Inn.
More serious analysis of real world affairs and technical adventures will resume again in the next post ;-)
no subject
Date: 2006-07-31 09:54 am (UTC)no subject
Date: 2006-07-31 01:21 pm (UTC)Oh, a little bit of creepy just adds character to a place ;-)
Hell, Ripponlea is a bit creepy itself. Especially that rambling hothouse garden they have. That's quite spooky.