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Spent a couple of days this week systemically working my way through a course proposal at the school of vocational engineering at RMIT. The idea at this stage is to provide a year-long course as an option for computer engineering students that is specifically orientated towards HPC systems administration. Considering the dearth of material that is available for such a course, much of it is being built from the ground up, and quite literally in the sense that the course will cover planning, physical installation, configuration and testing, optimised software application installs, job submission, monitoring and troubleshooting, and disaster recovery. Apropos on this coming Tuesday I am speaking at Linux Users of Victoria on Educating People to become Linux Users: Some Key Insights from Adult Education.

This was a special Cthonian week; Thursday night held the dramatic ending to our three-year Nyarlathotep campaign at the former Kew asylum. Thus ends a combination of two of the most well-regarded RPG campaigns ever written. On Saturday we held another cheesequest and as part of that day's activities, play the original edition (1987) of Arkham Horror (there's an excellent review on rpg.net). It had been almost thirty years since I'd played this edition of the game. Almost needless to say, the monsters made short work of the puny investigators.

As for the cheesequest itself, the gastronomy started with fried crumbed camembert, followed by coq au vin and then up to the semi-finals with a knockout between the mighty Epoisses and white Stilton. Afterwards we travelled to deepest suburbia to [livejournal.com profile] log_reloaded's combination birthday and engagement party with her beau, Jase. Discovered that the pair of them, plus a few others in the room were Ingress players of the correct factional alignment. Also caught up with a number of people whom I hadn't seen in some years, including Tim S., who made the sensible suggestion that I should put in a paper to OSDC 2015 in Hobart.

There's been a couple of deaths this week which has affected me. The first being Chris Squire of Yes which ended up dominating much of my music listening for the week. The other was Nicholas Winton, a person who saved the lives of some seven hundred Jewish children on the second world war. Quiet about this for years, his wife discovered the names resulting in one surely must be one of the best moments in television history. The man is a great example of bravery and humility.
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On Saturday [livejournal.com profile] caseopaya and I attended another part of round #2 of cheesequest with [livejournal.com profile] hathhalla and [livejournal.com profile] ser_pounce; I made liptauer, but I suspect the wensleydale/stilton with cranberry will win the round. We also played Pandemic a great cooperative game - the disease defeated our collective efforts twice, along with Nuns on the Run, an impressively well-themed 'hide and seek'.

In the world of the Ingress augmented reality, have picked up a rather impressive Enlightened hoodie courtesy of agent ozmusic. It has a battery powered glow-trim, which is quite amusing. Hit level 11 in the game today, which has been quite a wait. However due to the achievment requirements, I'm expecting to hit level 12 next week, and 13 by the end of the year. After a year of play, I have will be considering how much more I continue with it. For a long time it has been more habitual than anything else.

Although the timetable is habitual, roleplaying is anything but in content. Last Thursday was another episode of Masks of Nyarlathotep where the foreign investigators did much better than the previous session in piecing together various leads in their journeys in 1925 Shanghai. Sunday was GURPS Middle-Earth, where we flushed out a demon. My character's overconfidence led to to try to challenge this creature in single-combat on top of a peaked tower; my strategic sense led me to duck away whilst it was peppered with missile fire. In other roleplaying matters, I somehow completely neglected to mention my review on rpg.net last month of The Shab-al-Hiri Roach. Tonight, have just finished a review of a Yaquinto classic from the early 80s, Pirates and Plunder.
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It was a very rocknerd week. On Monday night took up an offer from The Dwarf to see and review Australian punk legends, Radio Birdman who were downright awesome. Also purchased their excellent CD-DVD collection which was reviewed on Rocknerd. Later in the week took the opportunity to review the last album by 65daysofstatic, Wild Light (who, incidentially, are touring next year). Alas the Rolling Stones cancelled their gig at Hanging Rock, which would have been quite a show.

It's been a few months since the RPG Review store was updated, courtesy of some bulk purchases. But have done so now with a small mountain of Twilight 2000 material which, at the very least, is one of the more remarkable collection of information for of 1980s military technology. Last Sunday was a remarkable session of Werewolf Yugoslav Wars which resulted in the death of a PC, due to another's botched healing attempt, and the capture of a major enemy in dramatic fashion. The players still have to work out how they're smuggling out a "Paleo-Eurasian" wolf from Sarajevo under UNESCO auspices. Thursday night was a session of Call of Cthulhu Masks of Nyarlathotep, with the player investigators ending up making all the rights choices and succeeding in all their checks at critical moments. As a result of their success they completely missed out on one of the most epic scenes in any published roleplaying adventure, which had to be described.

The Victorian state election approaches with most opinion polls at this point suggesting a clear win for the Labor Party. Whilst I am certain that Daniel Andrews will make a great premier, I have concerns that the Tories may yet snatch an undeserved victory. For my own part in the blue-ribbon seat of Kew, I am carrying out the thankless tasks of distributing thousands of DL election advocacy cards. A few days ago I also started the fundraising campaign for the Victorian Secular Lobby; as a small group we're only making a modest contribution to the election, but carefully targetted to be effective. If you support the separation of religious beliefs from civic governance, please consider donating to the campaign.
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Spent the first three days of the week running the usual trilogy of courses in Linux and High Performance Computing for researchers, including a head of department. It was a difficult group in some ways with highly disparate background abilities and my tiredness didn't help. Following this spent some time putting the finishing touches on my up-coming presentation in Cairns next week at the International Conference on Computer Science as well as putting together a related paper for eResearch Australasia, as well as an initial investigation for the education workshop for the world supercomputing conference. In between all convened an excellent meeting of Linux Users Victoria on OpenStack and Docker.

Last Sunday played in Karl's Space 1889 Ubuquity game which involved some fine stealth by the good British imperialists against the dastardly Hun imperialists in the Victorian-fantasy concept of Venus. The game is going quite well, especially for an episodic story that lacks an overarching narrative. Despite the setting-centered orientation the Ubiquity component has added a lot for character focus as well. On Thursday night ran Masks of Nyarlathotep (excellent fan trailer linked) which featured a classic set-piece scene in the Egyptian scenario, involving a grand rescue of NPCs from the midst of massive cultist ritual (think of the Indianna Jones Kali Ma scene), followed by a chase scene underneath the pyramids of Giza and the Sphinx. This rather epic set piece is derived from H.P. Lovecraft's Underneath the Pyramids, and despite a little bit of help from the Goddess Bast, it really was their own bravado, planning, and luck. Lovecraft's story describes well the "Children of the Sphinx" who gave chase:


I would not look at the marching things. That I desperately resolved as I heard their creaking joints and nitrous wheezing above the dead music and the dead tramping. It was merciful that they did not speak . . . but God! their crazy torches began to cast shadows on the surface of those stupendous columns. Heaven take it away! Hippopotami should not have human hands and carry torches . . . men should not have the heads of crocodiles. . . .
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Every few months I glance at the LJ/DW calendar and realise that my preferred 'blogging rate of twice a week is neglected, and that certainly has been the case this past month. This sort of journaling is superb for the content-heavy mental organisaton of planning and reflection, an implementation of slow blogging. At the other extreme the Twitter-jitters tends towards immediate and often often unreflective emotional responses although, I acknowledge, that many people treat it as either a public instant messaging service or a bookmarking tool, which is possibly more sensible. Facebook/Google+ isn't really too different due to the sheer volume and the ease of reposting articles, although a review of those in their own right. I want to like Google+, but I don't. I think they have failed at what was best about the original Google, a web implementation the Unix philosophy: This is the Unix philosophy: Write programs that do one thing and do it well. Write programs to work together. Write programs to handle text streams, because that is a universal interface.

On Sunday played GURPS Middle Earth; our group in now up to eight players with some richness in conversation, even if the particular scenario is getting frustrating with its ambiguity (and that's not on moral level, like Simone de Beauvoir as DM). Thursday night was our regular Masks of Nyarlathotep game. The players are reaching the end of the Egyptian chapter. With some desperate praying on behalf of the hitherto loyal Catholic exorcist, the appearance of a disturbingly attractive and naked Bast, goddess of cats has directed the party towards the cultic ritual beneath the Sphinx. Also during the past week, I've dusted off some notes and started a collection of essays on the design of Mimesis RPG, my own pet (and incomplete project). This entry deals with the dice mechanics of the core resolution system.

The past week at work has witnessed a bit of preparation for my paper at the International Conference on Computational Science, along with the usual tasks. Friday was particularly awesome however, as we hosted a Hackathon. Whilst the turnout was lower than expected we created an environment of pizza and cherry cola, playing Front 242 remixes, all in true cyberpunk style. Most of my time was spent on "Refactoring Fortran Code for Abaqus Finite Element Analysis with the Portable Batch System"; yes that is the title of the relevant 'blog post. At the end of the day the users were very happy indeed. The weird thing about it the experience is that I now want to code more in Fortran, which is clearly all sorts of wrong-fun.
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Over the past week have enjoyed three excellent RPG sessions all based around historical fiction, being a preferred genre. First was a session of Pendragon which continues the mythic story of the Fisher King. The PCs failed, of course, and now have to take the long, but more adventurous, path. Appropriately I have just finished Malory's second book of Le Mort D'Arthur; Rex quondam, Rexque futurus. It remains, of course, not just a flurry of ideological resistance by the Romano-British to the Saxon invasions, or a canonical example of fifteenth century literary style, but an entire legend across multiple authors as mythology. Not only that I have also completed listening to the lectures on early medieval history kindly offered by Yale University; not much new content from my perspective, but it was certainly enjoyable to listen to. Likewise, I was provided by Bill A., and have completed, Bernard Cornwell's The Burning Land, which whilst an excellent and evocative read, did lack the magical realism despite several opportunities.

The second session was a continuation of the occasional story of a group of early Korean diplomats and their bodyguards (the PCs) seeking to establish a treaty with the Chinese emperor who has disappeared, and has ended up somewhere in Tibet. It's mostly based on the period of Emperor Shun, but with some historical flexibility for narrative purposes. Even with this interest, my knowledge of early Chinese history is still woefully inadequate in comparison with that I have with the European. The third, of course, has been our sessions of Horror on the Orient Express at the former asylum that is home. Whilst the story line has completed Milan (an operatic horror), I have finally managed to do a write-up the first chapter by a "young Hercule Poirot".

Finally, is the release of RPG Review 17, a GURPS special issue. Particularly happy with the interview with Sean Punch, the line editor, the GURPS Dinosaurs Designer's Notes by Stephen Dedman, and the review of Dark Knight Rises by Andrew Moshos. My own contributions on that content are an essay on the development of GURPS, and the initial steps towards narrativist creative agendas in said system. As a brief hint to the next issue (a Cthulhu special) there is Sandy Petersen writing on his favourite dinosaur, and Jonathan Korman writing on RPG Cultural Appropriation, especially some of the more questionable racial themes that are in H.P. Lovecraft.

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