Isocracy, Gaming, Emily L.
Jul. 29th, 2018 09:59 pmYesterday presented at the Isocracy Network on The Future of Europe: Brexit, the EU, and More, which I've put up in non-verbatim form on the website. Whilst the bigger issue of the EU as a whole is at stake, the madness and proximity of Brexit is fast approaching and a hard-Brexit is a truly bad option, yet has a high degree of popularity. I also finally put on the website a shorter 'blog post concerning the behaviour of Ron Paul a few weeks ago (backdated); it's curious that anyone could seriously call him a "libertarian", as his interest in freedom is very slim indeed.
I've had a couple of gaming events this week which had been enjoyable after a month's absence. Thursday night's Megatraveller game went well, with not our first case of investigating an abandoned space-ship which is inhabited by unpleasant lifeforms. I must give a strong hat-tip to our GM, Andrew D., who is running a very crunchy game-system quite notorious for having a book of errata, with great competence. Today played in our regular RuneQuest-Questworld-Elderaad campaign, where we continue to extend our control over the chaotic city with various measures of civic improvement. In the coming week, I have two games to run, neither of which I have prepared myself for - Exalted Journey to the Far West and Eclipse Phase.
Yesterday I also received the sad news that an old university friend Emily L., had passed away. She was a colourful and fun character back on those days, more than two decades ago, to the point she'd be nicknamed by Bruce T., as "the happy little anarchist", and it suited her quite well, even if the finer points of said political theory weren't really something she had a deep interest in. A few years ago I remember looking at to Majorca where she lived in whilst I was in Barcelona sent a message suggesting that we should catch up somehow. It didn't happen of course; we probably both assumed that we each at least had a few decades left. But humans are fragile creatures, and the laws of averages have unexpected tails. Although our physical company had been separated for many years, we stayed in touch on social media. Her final message was: In a world where you can be anything, be kind. Valedictions Emily.
I've had a couple of gaming events this week which had been enjoyable after a month's absence. Thursday night's Megatraveller game went well, with not our first case of investigating an abandoned space-ship which is inhabited by unpleasant lifeforms. I must give a strong hat-tip to our GM, Andrew D., who is running a very crunchy game-system quite notorious for having a book of errata, with great competence. Today played in our regular RuneQuest-Questworld-Elderaad campaign, where we continue to extend our control over the chaotic city with various measures of civic improvement. In the coming week, I have two games to run, neither of which I have prepared myself for - Exalted Journey to the Far West and Eclipse Phase.
Yesterday I also received the sad news that an old university friend Emily L., had passed away. She was a colourful and fun character back on those days, more than two decades ago, to the point she'd be nicknamed by Bruce T., as "the happy little anarchist", and it suited her quite well, even if the finer points of said political theory weren't really something she had a deep interest in. A few years ago I remember looking at to Majorca where she lived in whilst I was in Barcelona sent a message suggesting that we should catch up somehow. It didn't happen of course; we probably both assumed that we each at least had a few decades left. But humans are fragile creatures, and the laws of averages have unexpected tails. Although our physical company had been separated for many years, we stayed in touch on social media. Her final message was: In a world where you can be anything, be kind. Valedictions Emily.