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A quiet week as much of my productivity was hampered by the annoyance of hay/spring fever. It's exhausting, but you're not actually sick per se, so you end up annoyed. At least I don't suffer from it as bad as I did in Western Australia.
Pleased to hear that the
love_diversity picnic and response to Sydney's race conflicts went OK on Sunday; I was at the end-of-year Unitarian concert which was just across the road. This "service" is invariably my least favourite gathering, as I both loathe Chrismas carols and jazz (which unfortunately a number of the congregation seem to play - and well too). Nevertheless, the cause was good - raising money for the victims of the earthquake in India/Pakistan. Some estimations of that quake put the number of dead now at 79,000.
After the typically elaborate Unitarian feast (with my carrot cake and
caseopaya's almond shortbread well received) the gaming group conducted another episode of "Outbreak of Heresy", set in the town of Huedin and the commune of Beliş. Encounters included a primitive Khazar demons from several hundred years prior, renegade gypsies and werewolves. I think I know too much about Transylvania.
This week also witnessed the arrival of several books from the U.S. on game design (primarily C++, Java, Python, MUDs and artwork), I'm all prepared for 2006 ;-). Whilst on topic...
"Dungeons & Dragons, instead of a game is a teaching on demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex perversion, homosexuality, prostitution, Satan-worship, gambling, jungian psychology, barbarism, cannibalism, sadism, desecration, demon summoning, necromantics, divination, and many more teachings, brought to you in living color direct from the pit of hell."
Thanks to Baptist Pillar for this fine piece of work. Huzzah for living colour from the pit of hell!
In other news I've been working my way through getting the MySQL library and PHP interface going for the Borderlands library. So far so good, although we are somewhat restricted by several years of bad design from Primasoft (this said their customer support has always been quite good).
Pleased to hear that the
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After the typically elaborate Unitarian feast (with my carrot cake and
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
This week also witnessed the arrival of several books from the U.S. on game design (primarily C++, Java, Python, MUDs and artwork), I'm all prepared for 2006 ;-). Whilst on topic...
"Dungeons & Dragons, instead of a game is a teaching on demonology, witchcraft, voodoo, murder, rape, blasphemy, suicide, assassination, insanity, sex perversion, homosexuality, prostitution, Satan-worship, gambling, jungian psychology, barbarism, cannibalism, sadism, desecration, demon summoning, necromantics, divination, and many more teachings, brought to you in living color direct from the pit of hell."
Thanks to Baptist Pillar for this fine piece of work. Huzzah for living colour from the pit of hell!
In other news I've been working my way through getting the MySQL library and PHP interface going for the Borderlands library. So far so good, although we are somewhat restricted by several years of bad design from Primasoft (this said their customer support has always been quite good).
no subject
Date: 2005-12-19 06:36 am (UTC)Oh, OK...
DnD (original) 1974 Gary Gygax, Dave Arneson (yes, being a deep nerd I have this as well).
AD&D 1977 Gary Gygax
DnD (Basic, Expert etc) 1978 onwards.
AD&D 2nd Ed 1989
D&D 3rd Ed 2000.
no subject
Date: 2005-12-19 06:39 am (UTC)no subject
Date: 2005-12-19 06:59 am (UTC)no subject
Date: 2005-12-19 07:58 am (UTC)Yep, white box DnD OCE.. Well actually that's a 1977 printing IIRC. The 1974 edition was apparently grubby brown or something.
Seriously, how much space is it really taking up? You have a cultural artifact there, hang on to it.
no subject
Date: 2005-12-19 10:41 pm (UTC)No, no. Give it to ME
:-)
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Date: 2005-12-19 10:45 pm (UTC)Well... I'm a strong believer that the person who will receive the greatest pleasure from an object should be the recipient.
I actually quite like DnD original. It is so clearly a single-unit scale fantasy wargame.
no subject
Date: 2005-12-20 12:19 am (UTC)Immortal rules?
I seem to remember having this discussion.
I should dig 'em out and look at them and puzzle.
/Incidentally, I've read that D&D article before. Somewhere. A long time ago.
no subject
Date: 2005-12-20 02:05 am (UTC)Immortal rules were the final set from Basic (1-3), Expert (4-14), Companion (lvls 15-25), Masters (26-35).
no subject
Date: 2005-12-20 03:15 am (UTC)I recall owning them, but being puzzled by them.
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Date: 2005-12-20 03:32 am (UTC)I just got the PDF of the Rules Cyclopedia. They don't really seem to be included there.
IIRC there's a bookshop in Wellington NZ that has a copy. I may pick them up next month.
no subject
Date: 2005-12-20 03:34 am (UTC)Valhalla had multiple copies, probably still does, wherever it is these days (A warehouse in Malaga, I think).
no subject
Date: 2005-12-20 03:42 am (UTC)Quite why it's taking years to re-start the shop I don't know.
no subject
Date: 2005-12-20 03:51 am (UTC)Good lord. Dare I bid?
no subject
Date: 2005-12-20 03:42 am (UTC)Don't seem to recall them there last time I had a look at the MARS library.
Valhalla website hasn't changed for over a year. Last time I chatted to Doug Thorpe he was running for parliament as in independent to change weekend trading laws. Frankly, that's just a little bit crazy, imo.
http://www.valhallagames.com.au/v01.html
Ahh, found the 2nd hand section. No Immortals.
http://www.valhallagames.com.au/games(used).txt