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Have been in Canberra for the past three days for Linux Conference AU at the Australian National University. I have been staying at Hotel Kurrajong, the former Canberra Officer's Hostel, then a preferred haunt of a succession of Labor Party leaders. It is a rather pleasing example of 1920s AU-NZ architecture; stylish, roughcast, yet also somewhat austere. Quite empty at the moment, I have taken the opportunity to explore the multitude of dark corridors, and whilst I have not yet seen the ghost of Ben Chifley, you can certainly imagine that this could be his spiritual home.
On-topic, I have been spending quite a lot of the evenings finishing issue 18 of RPG Review, with a core emphasis on the influence of the literary works of H.P. Lovecraft on gaming. This includes reviews of three different game systems (two of which I've had previously published on rpg.net), three supplements (Cthulhu Dark Ages, Dreamlands, Cthulhupunk), and several relevant pieces, including a very nice essay on investigative gaming by
mashugenah. Ironically, because of the conference, our final session of Horror on the Orient Express is delayed a fortnight.
As for the conference itself it has been a mixed bag. Certainly the highlight so far was the keynote address by Radia Perlman, who was interesting, informative, and amusing - and among the few people who have submitted computer science specifications with poetry (her son composed the second poem). Met
alexmoon for the first time in RL at the conference as she gave an very good (too short!) paper, with a shared interest in politics and technology. Spent a fair bit of my time in the SysAdmin miniconf and the OpenStack miniconf, the latter being particularly flavour of the month. Tomorrow the "real" conference starts, with registrations hovering around the 750 mark.
On-topic, I have been spending quite a lot of the evenings finishing issue 18 of RPG Review, with a core emphasis on the influence of the literary works of H.P. Lovecraft on gaming. This includes reviews of three different game systems (two of which I've had previously published on rpg.net), three supplements (Cthulhu Dark Ages, Dreamlands, Cthulhupunk), and several relevant pieces, including a very nice essay on investigative gaming by
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As for the conference itself it has been a mixed bag. Certainly the highlight so far was the keynote address by Radia Perlman, who was interesting, informative, and amusing - and among the few people who have submitted computer science specifications with poetry (her son composed the second poem). Met
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Date: 2013-01-30 01:47 am (UTC)I'm rather looking forward to the final session, but there are some parts where the scenario as writ needs to turned up a dial. The big bad needs to be bigger and badder :)