It's a compromise to my D&D friends - a step from effect simulation to cause simulation and effect special effect. However - I hardly ever GM anything these days. When I do - I prefer PBeM over like GMing if I can get it, due to time contraints of players, and just because I'm naturally quite shy and have an easier time of it if I have a chance to think through responses.
I've only been in a superhero game once - and that was based on Mystery Men. Although I have a lot of superhero genre books for the Hero System (which you can see on my LibraryThing catalogue) - I've never actually used them. Mind you, I bought Champions when it was Champions, the Hero system came later. I mainly like the simplicity of it, and the ability to simulate far more things.
It's simple to simulate a new power, new magic item, or invented spell - the rules exist and give you hard guidelines to go by as to how to simulate things in their system. Other systems - not so much.
A major failing of GMs to Champions is using all the rules with players who have very little experience with the system. Usually they've been on D&D for so long, they can't even remember what it is like to learn something new.
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Date: 2008-04-11 04:58 am (UTC)I've only been in a superhero game once - and that was based on Mystery Men. Although I have a lot of superhero genre books for the Hero System (which you can see on my LibraryThing catalogue) - I've never actually used them. Mind you, I bought Champions when it was Champions, the Hero system came later. I mainly like the simplicity of it, and the ability to simulate far more things.
It's simple to simulate a new power, new magic item, or invented spell - the rules exist and give you hard guidelines to go by as to how to simulate things in their system. Other systems - not so much.
A major failing of GMs to Champions is using all the rules with players who have very little experience with the system. Usually they've been on D&D for so long, they can't even remember what it is like to learn something new.