1) I have mixed feelings various Internet denizens and the 'ignore' option. There is a sense that they can all hang out together in the pit of depair together proclaiming their love of free and abusive speech. OTOH, I have a sense of wanting to respond with a "please stop being a dickhead" in the wild hope that it might actually happen.
I remember the SCM very fondly from my early undergraduate days; they didn't engaging in biblical preaching they were just nice people. Once organised a dual meeting with the young socialists and the SCM on liberation theology. The striking poster included a crossed sickle and crucifix!
2) Thanks. There's a couple of typos as well, but I'll clear them up.
3) Like the links; I do like the argumentation of "renegotiating the game" with level systems. I have noticed however that there's just a hint of narrative-based systems beginning to do the same thing. This will, I suppose, within several years find itself in computer-game design as well..
Re: Point by point:
Date: 2007-03-27 09:27 pm (UTC)1) I have mixed feelings various Internet denizens and the 'ignore' option. There is a sense that they can all hang out together in the pit of depair together proclaiming their love of free and abusive speech. OTOH, I have a sense of wanting to respond with a "please stop being a dickhead" in the wild hope that it might actually happen.
I remember the SCM very fondly from my early undergraduate days; they didn't engaging in biblical preaching they were just nice people. Once organised a dual meeting with the young socialists and the SCM on liberation theology. The striking poster included a crossed sickle and crucifix!
2) Thanks. There's a couple of typos as well, but I'll clear them up.
3) Like the links; I do like the argumentation of "renegotiating the game" with level systems. I have noticed however that there's just a hint of narrative-based systems beginning to do the same thing. This will, I suppose, within several years find itself in computer-game design as well..