Date: 2007-01-08 10:41 pm (UTC)

DiTV has a great setting, very strong narrativist play, but surprisingly clunky mechanics, which can and should be tweaked.

The narrativist element takes a bit of getting used to: in a nutshell if you succeed in the conflict resolution you describe the tasks of how you got there, rather engaging in a task resolution to conclude the conflict.

Does that make sense?
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