WRT programming Pascal is the language I have the most (ancient) experience in. I have fond memories of it. Like yourself I have looked at Python with some interest.
As for 10K Islands, I'm glad you enjoyed it. It was attentive to detail and theme, although I feel I failed in sufficiently generating a storyline. I'm hoping I can do that with the novel.
The other thing about 10K Islands is that you (successfully) hammered into my head what narrativism really is. I have you to thank for that.
Send me an email WRT to Ars Magica. I reckon I could be very interested in that.
AD&D as in superretro (indeed the mailing list is entitled "RetroADnD). I know that 3ed is much better, but it's just what we've been playing. After all, we've been using superretro modules too (U, A, G, D, Q).
Glad to see that you approve of Carcssonne. I was a little worried when the rules were listed as "age 8 and up". But that's more an indication of how clever and subtle the rules are...
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Date: 2006-11-03 04:43 am (UTC)As for 10K Islands, I'm glad you enjoyed it. It was attentive to detail and theme, although I feel I failed in sufficiently generating a storyline. I'm hoping I can do that with the novel.
The other thing about 10K Islands is that you (successfully) hammered into my head what narrativism really is. I have you to thank for that.
Send me an email WRT to Ars Magica. I reckon I could be very interested in that.
AD&D as in superretro (indeed the mailing list is entitled "RetroADnD). I know that 3ed is much better, but it's just what we've been playing. After all, we've been using superretro modules too (U, A, G, D, Q).
Glad to see that you approve of Carcssonne. I was a little worried when the rules were listed as "age 8 and up". But that's more an indication of how clever and subtle the rules are...