Productivity in Many Realms
Jul. 18th, 2016 10:02 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Have just completed the first draft of a new UniMelb training course on shell scripting for HPC, which frankly is quite a lot to take in for a single day, so I'll need extensive notes as well. During the weekend also gave a presentation for Linux Users of Victoria, on GnuCOBOL: A Gnu Life for an Old Workhorse, with a command summary also available. I am tempted to delve even further into this strange archiac language, if only because of my perverse enjoyment of accounting and organisational logic (
horngirl may have an interest as well).
In the aesthetic realm, did a review of 65daysofstatic's, to-be-released album for the game No Man's Sky, which has a number of great pieces and is of lasting quality overall. Also on Saturday visited Brendan E., where he treated us to the comedy-zombie film Cooties which was much better than the rating suggest, and the faux documentary, The Great Martian War. Pusing the aesthetic realm into storytelling, played Eclipse Phase on Friday night albeit with some technical issues, and tried to push some plot resolution in GURPS Middle Earth on Sunday.
For the RPG Review Cooperative, have contacted the BBC over our Watership Down poll, WotC over our 4th edition Open Game License proposal, have started submitting issues of the journal to the National Library of Australia, and have set up the drivethrurpg.com store for impending publications (no items yet, of course). The next issue of RPG Review, in the "Old School Revolution", is well underway with a special interview with Ken St. Andre.
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In the aesthetic realm, did a review of 65daysofstatic's, to-be-released album for the game No Man's Sky, which has a number of great pieces and is of lasting quality overall. Also on Saturday visited Brendan E., where he treated us to the comedy-zombie film Cooties which was much better than the rating suggest, and the faux documentary, The Great Martian War. Pusing the aesthetic realm into storytelling, played Eclipse Phase on Friday night albeit with some technical issues, and tried to push some plot resolution in GURPS Middle Earth on Sunday.
For the RPG Review Cooperative, have contacted the BBC over our Watership Down poll, WotC over our 4th edition Open Game License proposal, have started submitting issues of the journal to the National Library of Australia, and have set up the drivethrurpg.com store for impending publications (no items yet, of course). The next issue of RPG Review, in the "Old School Revolution", is well underway with a special interview with Ken St. Andre.