Life as a One-Shot Adventure
Jun. 11th, 2020 11:40 pmUnsubstantiated speculations of past lives aside, we have but one life to live. We were all born, never asked, and I feel no disdain to those who rather wish that they weren't here in the first place. For this is an imperfect world, indifferent to our sufferings, and a source of what the philosophers call "natural evil". The situation is hardly helped by the systems of power that we have in place that encourage rule for selfish gain and against public welfare. But as much as we are thrown into this place we have a responsibility to ourselves, at the very least, to make the most of it whilst we can. The time comes, all too soon, when one lacks the physique to engage in the world with the same sort of vitality as one did in their youth (assuming one has been sufficiently lucky in that regard in the first place). This means in one years we have one perhaps should do their absolute utmost to make discoveries or inventions, take up the fight for justice and freedoms, create artifacts of lasting beauty etc.
This, continuing the theme of my previous journal entry, leads me to consider my involvement with roleplaying games. Certainly, I have been continuing with my fundraising sales for medicines sans frontiers; close to another $1000 raised in the past two days alone. I also have been spent a great deal of my spare time in the past few days writing content for RPG Review 46, which is dedicated to heavily narrativist orientated FATE games. The situation wasn't helped when I discovered that some ten pages of relevant material that I was going to use by Simon S., was material that I'd included some issues prior. As cooperative storytelling in a shared imaginary space at their best RPGs are great dramatic art. Most of the time however the content is pretty low-brow, knuckle-dragging even at times. A lot of work goes into producing this 'zine, and at times like this, I cannot say I particularly enjoy it. But I have a responsibility as someone who has taken up this voluntary role in the incorporated association in lieu of anyone else wanting to do it, and I have a sense of responsibility to the readers, who number at least in a few thousand. I am just feeling weary, and as much as every cost is an opportunity cost, that applies even more to time as it does to as money.
This, continuing the theme of my previous journal entry, leads me to consider my involvement with roleplaying games. Certainly, I have been continuing with my fundraising sales for medicines sans frontiers; close to another $1000 raised in the past two days alone. I also have been spent a great deal of my spare time in the past few days writing content for RPG Review 46, which is dedicated to heavily narrativist orientated FATE games. The situation wasn't helped when I discovered that some ten pages of relevant material that I was going to use by Simon S., was material that I'd included some issues prior. As cooperative storytelling in a shared imaginary space at their best RPGs are great dramatic art. Most of the time however the content is pretty low-brow, knuckle-dragging even at times. A lot of work goes into producing this 'zine, and at times like this, I cannot say I particularly enjoy it. But I have a responsibility as someone who has taken up this voluntary role in the incorporated association in lieu of anyone else wanting to do it, and I have a sense of responsibility to the readers, who number at least in a few thousand. I am just feeling weary, and as much as every cost is an opportunity cost, that applies even more to time as it does to as money.