May. 1st, 2010

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[livejournal.com profile] hathhalla and [livejournal.com profile] ser_pounce visited today, a pair that we haven't seen since for more than a year. They're part of a semi-regular planned group (we hope) of Saturday attendees to our abode at Willsmere estate. Being May Day, we had a round of the Avalon Hill boardgame Class Struggle, which could really do of a re-write more in the game-system, but also perhaps its politics. Early game session of Eon's Quirks was significantly more enjoyable.

On a related note on Friday my review of Trail of Cthulhu was published on RPG.net after several fun sessions. Reviews of Torg and Powers & Perils are planned. Thursday was our regular Dragon Age game which will be replaced with Mouse Guard in about a month or so. This Sunday will be a continuation of my RuneQuest Prax game which has had some recent significant events.

Last Sunday our co-GMs for the GURPS Krononauts game resolved a lot of the well-known paradoxes of time-travel (grandfather paradox, free lunch paradox). With a little bit of dealing we've adopted a policy of object independence of items (including people) that have time-travelled, an observer effect for things that have not (very Phillip K. Dick), and the future not being affecting the present (because that would be too hard in actual play).
tcpip: (Default)
[livejournal.com profile] hathhalla and [livejournal.com profile] ser_pounce visited today, a pair that we haven't seen since for more than a year. They're part of a semi-regular planned group (we hope) of Saturday attendees to our abode at Willsmere estate. Being May Day, we had a round of the Avalon Hill boardgame Class Struggle, which could really do of a re-write more in the game-system, but also perhaps its politics. Early game session of Eon's Quirks was significantly more enjoyable.

On a related note on Friday my review of Trail of Cthulhu was published on RPG.net after several fun sessions. Reviews of Torg and Powers & Perils are planned. Thursday was our regular Dragon Age game which will be replaced with Mouse Guard in about a month or so. This Sunday will be a continuation of my RuneQuest Prax game which has had some recent significant events.

Last Sunday our co-GMs for the GURPS Krononauts game resolved a lot of the well-known paradoxes of time-travel (grandfather paradox, free lunch paradox). With a little bit of dealing we've adopted a policy of object independence of items (including people) that have time-travelled, an observer effect for things that have not (very Phillip K. Dick), and the future not being affecting the present (because that would be too hard in actual play).

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