Certainly I agree with handing over plot clues "for free"; using plot devices is necessary standard fare for narrative development (I have an old Infinite Images gaming club t-shirt that reads "Don't shoot! I'm a plot device!"). Certainly I agree with the concept of using skill points as a resource over a game session (although there is the question of variable length). Also, I think the single d6 for tests however is somewhat limiting.
Overall an excellent concept, albeit with less than optimal implementation.
no subject
Date: 2012-10-28 10:54 pm (UTC)Overall an excellent concept, albeit with less than optimal implementation.