Date: 2012-10-28 12:33 pm (UTC)
From: (Anonymous)
You know I did rather like that and in fact I am considering using it in Traveller where the skill range is similar and could be viewed as a narrative resource in much the same way. Robin has a real point about using points to find things that are critical to a plot, and skills to resolve acts of urgency. It is dependant on a structure underlying a plot/conspiracy and not all campaigns/games/groups/GMs have that.

What did you think?

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