A New Home, Very British Gaming
Well,
caseopaya and I have a new home.
Here it is. It's big and deco inside. It includes a lock up garage. It's three minutes walk from Ripponlea station. I reckon it's a damn good place.
Gaming over the weekend was very British. In
droog64's Arthurian HeroQuest game my character, a fey-blooded Celtic hunter named Silvanius, finally had the spotlight on him at a time when he could use his abilities. Firstly, he convinced Arthur not to engage his army in battle against the Saxons in the standard Celtic style, but rather to make heavy use of missile weapons and skirmish warfare before bringing in the main body of troops. After that he tripped out to the faerie realm with the Irish druid, Mareed, to recover the Four Treasures, which will hopefully sway the Britons from the fanatical Christian path that Arthur has been converted to.
In Sunday's AD&D Norman Britian game the party of erstwhile venturers defeated the Cornish arms smugglers and discovered liaison with humanoid lizards, clearly servents of Satan even if the Druid seems to think they are part of nature. My Paladin character, Sir duc Sean of the Innocent, has taken up a young man as a squire, Tom of Saltmarsh who has proven himself to be brave, lawful and good. Retro module, The Sinister Secret of Saltmarsh (modified to HARP pdf!), is complete. Our GM, Sean, was clever enough to introduce several characters and scenes from Alfred Hitchcock's Jamaica Inn.
More serious analysis of real world affairs and technical adventures will resume again in the next post ;-)
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Here it is. It's big and deco inside. It includes a lock up garage. It's three minutes walk from Ripponlea station. I reckon it's a damn good place.
Gaming over the weekend was very British. In
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In Sunday's AD&D Norman Britian game the party of erstwhile venturers defeated the Cornish arms smugglers and discovered liaison with humanoid lizards, clearly servents of Satan even if the Druid seems to think they are part of nature. My Paladin character, Sir duc Sean of the Innocent, has taken up a young man as a squire, Tom of Saltmarsh who has proven himself to be brave, lawful and good. Retro module, The Sinister Secret of Saltmarsh (modified to HARP pdf!), is complete. Our GM, Sean, was clever enough to introduce several characters and scenes from Alfred Hitchcock's Jamaica Inn.
More serious analysis of real world affairs and technical adventures will resume again in the next post ;-)
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Nice area, isn't it? And it doesn't take long to get used to the Orthodox guys going to Schule in their silk dressing gowns and bear-skin hats, even in January...
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"What you talkin bout Willis?"
I thought that D&D (in any shape or form, from the red book, through to AD&D - both editions, and now 3.x) are real life. :)
Next you'll tell me the easter bunny doesn't exist.
Damn, am I a geek or what? Btw, love the outside of the new place
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Strangely enough so do I :) Almost wish we could move instantaneously
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-Sam, asking the most important and hard-hitting questions ;P
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I seem to remember looking at that place when we were house-hunting a while ago. If I recall rightly, it was rather nice. Good luck with moving and all that!
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Bala Dabaladabahahsa (I can never remember what its actually called) is just around the corner & without a doubt is the best curry house I have ever been to.
Looks lovely.
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