Gencon and Brisbane, Campaign Law
Recently returned from a solid four day's gaming and engaging in related seminars at Gencon Australia in Brisbane. Spent most of my time at various seminars and was impressed and amused by the various presentations by Tracy and Laura Hickman and the insightful comments by
robin_d_laws. It was good to hear from other designers and their perspectives, including of course
stephen_dedman along with quite a number of other Australian freelancers. Somewhere among all this managed to get a the opportunity to play a lot of Dungeons & Dragons 4th edition which now bares very little resemblance to a roleplaying game in a systematic sense but rather is an very well designed single-unit wargame. Also managed to spend some time playing Feng Shui, watching movies, and visiting stalls.
The Con was also particularly good for
caseopaya as there was a "Living With Diabetes" convention next door for the third and fourth day. The first day was a little surreal with the XXII World Poultry Expo next door with various delegate wandering around with little faux chickens attached to ID cards. Also whilst in Queensland went along to
aromameet on Friday eve and spent time with the ever delightful
drjon,
one_bat and many others including Emily, the six-fingered librarian from Melbourne with turbercolosis (no really, I'm not making this up). On Sunday also caught up with
doomydoombear before she moves to the UK.
Returning from the Con, discovered that the first draft for Campaign Law had been rejected by ICE who have decided that the much of the basic outline was wrong and out-of-date and much of the writing and material was not of high enough quality. I could agree more, although it has hit some of the other designers quite hard with at least three indicating they don't want to work on the project anymore. To me the only really annoying part is the time that has elapsed between submission of the first draft and this response (but I feel fairly confident it wasn't my writing or material they were referring to). So far I am the only one who has indicated that they wish to continue with development. Finally, I must also mention that my review of Mongoose's RuneQuest Deluxe has been published on rpg.net and apparently I've won a prize of some sort at said site for my review of Legend of the Five Rings.
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The Con was also particularly good for
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Returning from the Con, discovered that the first draft for Campaign Law had been rejected by ICE who have decided that the much of the basic outline was wrong and out-of-date and much of the writing and material was not of high enough quality. I could agree more, although it has hit some of the other designers quite hard with at least three indicating they don't want to work on the project anymore. To me the only really annoying part is the time that has elapsed between submission of the first draft and this response (but I feel fairly confident it wasn't my writing or material they were referring to). So far I am the only one who has indicated that they wish to continue with development. Finally, I must also mention that my review of Mongoose's RuneQuest Deluxe has been published on rpg.net and apparently I've won a prize of some sort at said site for my review of Legend of the Five Rings.
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Cool.
I still love the Dragonlance books for all their flaws.
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I managed to get a small mountain of items signed and watched the new Dragonlance movie; it's for kids but I found it very enjoyable. Even with all the Mormon metaphors scattered throughout.
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From my second hand explorations I think the only reason I will own 4th ed is for completeness of my D&D rules collections, although I wouldn't mind playing dungeon through as a once off, just to try.
From what I have seen so far - the Penny Arcade podcast and other reviews - I tend agree with your description of the rules set presenting a tight single unit tactical wargame. I do love my wargames and euros, I play them more than RPG's these days. If I want to play single unit fantastic themed battles, I may as well play Descent, which already does an excellent job, has a campaign mode, and it already comes with all the miniatures.
There was a long thread on BGG discussing classifying 4th ed as a board game.
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The discussion thread is really great, thanks for that.
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They're rewriting it again?
Tell me more! What does it take to get involved?
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It'll be great to see one of ICE's best products back in print again... I can understand that they really want it to be good and up-to-date.
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Nearly wrote a module for them once (scheduling conflicts nixed the deal).
Cool beans.
~Wylde~
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The core game system is fine, the scope could sometimes be a little narrow (all adventuring classes) and sometimes the bookeeping during character creation and development could be annoying - and some of Arms Law was very broken.
But the magic system was quite evocative and well organised, and Campaign Law was an incredible 22 pages.
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I hope you kick some major butt with your work in this project. I look forward to any revisions of the system, or even just streamlining of it. Always open to food for thought in that regard.
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bares very little resemblance to a roleplaying game in a systematic sense but rather is an very well designed single-unit wargame
Bingo. Those are exactly the words I've been looking for.
(Though I have to admit, it's pretty crafty how the game makes CHA a useful attribute in combat.)
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It is indeed very clever and makes a fair bit of stylistic sense to assign much of the Warlock's damage to CHA. :-)
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Good luck with the second draft of Campaign Law!
*Please note that I haven't properly played with the basic boxed sets and with 1st Ed though I have at least browsed through them.
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That's a pretty brave claim but I think you're right.
Also I remember now that the product launch wasn't for D&D4e it was for Dashin Dungeons.. which I didn't get to try out.
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Narrow-focused question, here
~W~
Re: Narrow-focused question, here
The narrative aspect must be differentiated from narrativism (this is something that
Narrativism on the other hand is a systematic means for a player to grab hold of the story direction and put it under their own influence by introducing plot devices and so forth. If I'm going to be particularly broad, I would also include simulations of character personality as a "horizon" between narrative and simulation, in which case the closest thing that D&D had was the old alignment system.
But in D&D4e alignment doesn't mean anything in a systematic sense. It is entirely for colour and nothing else.