Anniversaries, Writings
Three days ago was the civil union anniversary for
caseopaya and I. That evening was a simple and pleasant affair of a homecooked meal (braised chicken maryland) and enjoyment of each other's company. The following night however we decided to spend at night at the Rendezvous Melbourne, which is certainly has some beautiful art noveau features. Yes, there is silliness in spending an evening in a hotel approximately 7 kilometres from home, but it was enjoyable silliness just the same. We kept a bottle of Moët in reserve for tonight, being the end of the 13th b'ak'tun, in accordance to the old Mayan calendar (and issue I spoke about some three years ago).
Also, because the stars are right, I have finished a review of Call of Cthulhu, which does point out its brilliance and some oft-overlooked flaws; it will find itself on RPG.net soon. On a related matter, have picked up a small mountain of gaming material which should keep me going for a year of two. In other writings, the Isocracy website has reprinted and added a couple of quotes to an excellent article by Matt Barsan on the limitations of the "anarcho"-capitalist position of voluntaryism. I am less convinced by the psychological approach by William Hathaway on the inevitability of war.
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Also, because the stars are right, I have finished a review of Call of Cthulhu, which does point out its brilliance and some oft-overlooked flaws; it will find itself on RPG.net soon. On a related matter, have picked up a small mountain of gaming material which should keep me going for a year of two. In other writings, the Isocracy website has reprinted and added a couple of quotes to an excellent article by Matt Barsan on the limitations of the "anarcho"-capitalist position of voluntaryism. I am less convinced by the psychological approach by William Hathaway on the inevitability of war.
no subject
I like the percentile system well enough, but I often run into a problem a bit like this in games that use it. Trying to roll up a competent herbalist in Stormbringer takes putting points in one skill. Rolling up a competent burglar takes putting endless reams of skills points to jumping, climbing, sneaking, running, rolling over, fetching, sitting, staying... Although, in CoC, I find people don't go for the professionally violent types very often anyway. I mean, what are they going to do, punch Nyarlathotep? Why does this game bother to assign stats to some of these monstrous gods, anyway?
no subject
A comparison with AD&Ds Dieties & Demigods is unavoidable, although I think the stats for CoC mythos. I suppose at least the CoC gods are meant to be naturalistic and with within the range of possible action (even if they did return). Of course no stats are provided for said critters in Trail of Cthulhu.