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Diary of a B+ Grade Polymath ([personal profile] tcpip) wrote2012-12-21 10:25 pm

Anniversaries, Writings

Three days ago was the civil union anniversary for [personal profile] caseopaya and I. That evening was a simple and pleasant affair of a homecooked meal (braised chicken maryland) and enjoyment of each other's company. The following night however we decided to spend at night at the Rendezvous Melbourne, which is certainly has some beautiful art noveau features. Yes, there is silliness in spending an evening in a hotel approximately 7 kilometres from home, but it was enjoyable silliness just the same. We kept a bottle of Moët in reserve for tonight, being the end of the 13th b'ak'tun, in accordance to the old Mayan calendar (and issue I spoke about some three years ago).

Also, because the stars are right, I have finished a review of Call of Cthulhu, which does point out its brilliance and some oft-overlooked flaws; it will find itself on RPG.net soon. On a related matter, have picked up a small mountain of gaming material which should keep me going for a year of two. In other writings, the Isocracy website has reprinted and added a couple of quotes to an excellent article by Matt Barsan on the limitations of the "anarcho"-capitalist position of voluntaryism. I am less convinced by the psychological approach by William Hathaway on the inevitability of war.
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[personal profile] serehfa 2012-12-26 03:35 am (UTC)(link)
...and Happy Anniversary!
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[personal profile] fred_mouse 2012-12-26 08:37 am (UTC)(link)
Happy anniversary! And may next year be a good one for you.

[identity profile] kingtycoon.livejournal.com 2012-12-21 03:18 pm (UTC)(link)
I think that I'll probably soon get around to Star Frontiers, my housemate has a huge amount of it laying around.

Now I'm curious what you'll think about the mayfair batman game that I carried around fruitlessly for months and months in 1990. Eventually we did play DC heroes and randomly selected which characters we'd be. I was Superman and another player was Morpheus - from the Sandman! Weirdest game ever!

[identity profile] tcpip.livejournal.com 2012-12-21 09:18 pm (UTC)(link)
There were few parts of Star Frontiers which I really liked; I recall the computer skills being particularly advanced for the time. With the significant collection that has arrived I'm going to have to bring it out again (along with the Knight Hawks boxed set for starship combat).

The small mountain of Star Wars material is making me think about running that game however. I'm partially inspired by a thread on rpg.net


Vader: "Join me, and we will rule the galaxy as father and son!"
Luke: "Okay".
Luke and Anakin Skywalker have joined forces (or is that Forces?), killed the Emperor, and established themselves as tyrants of the galaxy. You're rest of the rebellion.


I haven't looked in the Batman game, but I have played DC Heroes (and reviewed it) which had a fairly good system. It had some issues with granuality, and I thought the open-ended method could lead to, well, superheroic actions. But that was quite acceptable for the genre.

[identity profile] strang-er.livejournal.com 2012-12-22 01:55 am (UTC)(link)

Happy anniversary.

[identity profile] tcpip.livejournal.com 2012-12-22 04:50 am (UTC)(link)
Thank you good friend... Now, when are you going to come visit us at the asylum?

[identity profile] strang-er.livejournal.com 2012-12-25 07:59 am (UTC)(link)

Will ask the Mrs and see. :)

[identity profile] goatunit.livejournal.com 2012-12-24 10:36 am (UTC)(link)
I've been considering building a homebrew rule set using the logic of Call of Cthulhu's skill system. I'm about to start an Elder Scrolls play-by-post game, and I figure CoC does a pretty good approximation of Skyrim's progression mechanic.

I'll probably just use 2nd Edition AD&D again though.

[identity profile] tcpip.livejournal.com 2012-12-25 07:10 am (UTC)(link)
What is good in Call of Cthulhu's skill system is pretty much what correlates with BRP. Some very simple modifications make even better however. For example, pinching from WH40K so there are degrees of success for every 10 points of achievement or failure.

I'll probably just use 2nd Edition AD&D again though.

Roll under d20 iirc? Yeah, that worked quite nicely.

[identity profile] zenicurean.livejournal.com 2012-12-28 07:30 pm (UTC)(link)
I really like the Call of Cthulhu review. I think it's an excellent summary of both the good old classic's strengths and weaknesses; the mood and theme has always been so magnificently strong in this game, and yet the rules have always been a tiny bit borked somewhere at the core. More so in the old days, when the skill list used to have Linguistics &c. in it. Incidentally, I entirely agree with your point about the combat. I've noticed that the way combat skills receive extra attention can easily compel any character with some past competence in violence -- a police officer, a war veteran, what have you -- to over-specialise in it, since academic skills tend to be sweeping and broad-based ("You are now suddenly an expert in all branches of biology!") whereas combat skills are not. ("You are now expert at rifles! But you're still pants at firing shotguns!")

I like the percentile system well enough, but I often run into a problem a bit like this in games that use it. Trying to roll up a competent herbalist in Stormbringer takes putting points in one skill. Rolling up a competent burglar takes putting endless reams of skills points to jumping, climbing, sneaking, running, rolling over, fetching, sitting, staying... Although, in CoC, I find people don't go for the professionally violent types very often anyway. I mean, what are they going to do, punch Nyarlathotep? Why does this game bother to assign stats to some of these monstrous gods, anyway?

[identity profile] tcpip.livejournal.com 2012-12-28 11:19 pm (UTC)(link)
Yes, skill systems which have breadth problems are common. Remember weapon proficiencies from AD&D1e and beyond? Same issue. Rolemaster tried to resolve the problem in the Companions by having a wide range of defaults, which was followed up with some more careful design in GURPS. FUDGE, I think did an excellent job of structuring skills into various categories of depth, although most of the work was left for the GM.

A comparison with AD&Ds Dieties & Demigods is unavoidable, although I think the stats for CoC mythos. I suppose at least the CoC gods are meant to be naturalistic and with within the range of possible action (even if they did return). Of course no stats are provided for said critters in Trail of Cthulhu.