May Day, Games and Time Travelling!
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On a related note on Friday my review of Trail of Cthulhu was published on RPG.net after several fun sessions. Reviews of Torg and Powers & Perils are planned. Thursday was our regular Dragon Age game which will be replaced with Mouse Guard in about a month or so. This Sunday will be a continuation of my RuneQuest Prax game which has had some recent significant events.
Last Sunday our co-GMs for the GURPS Krononauts game resolved a lot of the well-known paradoxes of time-travel (grandfather paradox, free lunch paradox). With a little bit of dealing we've adopted a policy of object independence of items (including people) that have time-travelled, an observer effect for things that have not (very Phillip K. Dick), and the future not being affecting the present (because that would be too hard in actual play).
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Mouse Guard 'Tomb of Horrors' clearly would be nuts. :)
BTW, I've been showing off that picture of your Arkham Asylum game to various people. They have been universally scared and impressed!
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The politics was a little over-the-top; "I haven't seen this much moralising since Church" was
It was a little like Monopoly; but Monopoly has a subtle brilliance about it - it was originally an education tool which demonstrated the power of landlords - but without the sledgehammer approach of Class Struggle.
I would really like to re-write CS, it's a great concept and has been recognised as a classic for that reason. Fixing the politics and the game system however are both requisite. Interestingly, it seems the author is still around..
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What I find fascinating about this is while were a bunch of guys who are primarily using it as an excuse to do short narrative explorations of past-times (e.g., the fall of the Aztecs, late WWII Prussia, the French philosophes etc) there is a number of physicists who have devoted a significant amount of research time to the subject - such as Igor Novikov, Stephen Hawking, Carl Sagan, Matt Viser etc.
This world of cosmological physics is absolutely fascinating - the manipulation of time as a 'thing' - and a far cry from those in the past who argued that it is 'mere' temporal space or a universal mental construct.
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This is what happens when you start off with 50% in Arabic.
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I've played a couple of sessions of Masks, but nowhere near to completion.
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You ever play the PC/Console game Call of Cthulhu: Dark Corners of the Earth? It's worth a rent only because they get the atmosphere and tension right, and some of the scenes are really white knuckle (I recall one early on when you're running from people in a hotel room and have to lock doors behind you, just to have them bash through it). I stopped playing it a few hours in because it started to really suffer from poor design and there were far too many times when you died and had to do the whole 20 minute scene all over, which is a damn shame because you could just tell there were so many good ideas packed in there. Not to mention that when it was flowing I had a room full of gasping and squealing people enthralled with the goings-on on the screen.
I would have liked to have actually seen an elder god, even if it was "only" Dagon, but c'est la vie. If you have more patience than I you might get more out of it. Every once in a while I think about renting it but I just can't bring myself to do it again; it was far too frustrating.
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Sounds like Tomb of Horrors, the notorious "killer dungeon" for AD&D. I gave it a fairly negative review once.
You ever play the PC/Console game Call of Cthulhu: Dark Corners of the Earth? It's worth a rent only because they get the atmosphere and tension right, and some of the scenes are really white knuckle
Alas no. I'm not a big PC/console game player, although I keep on thinking I should rewrite World of Warcraft or similar. I could actually do that...