DiTV has a great setting, very strong narrativist play, but surprisingly clunky mechanics, which can and should be tweaked.
The narrativist element takes a bit of getting used to: in a nutshell if you succeed in the conflict resolution you describe the tasks of how you got there, rather engaging in a task resolution to conclude the conflict.
no subject
DiTV has a great setting, very strong narrativist play, but surprisingly clunky mechanics, which can and should be tweaked.
The narrativist element takes a bit of getting used to: in a nutshell if you succeed in the conflict resolution you describe the tasks of how you got there, rather engaging in a task resolution to conclude the conflict.
Does that make sense?