ext_88132 ([identity profile] cheshirenoir.livejournal.com) wrote in [personal profile] tcpip 2007-01-08 12:43 pm (UTC)

Interesting debate you flared up there, old chap!

Do you read Uncle Bear?

I get a lot of my RPG news from there these days.

I must admit to preferring rules lite or ultralite, but thats just me. These days I don't care how the characters are generated, but the "better" the stats the better your character description better be. (Started a GURPS Supers campaign where the players were told "I don't care how many points you use, just make it consistent" which raised some shackles)

I must admit theory bores me, but thats my choice. I just want to game, and the system really shouldn't get in the way.

I think that a good GM with a crappy system is FAR superior to a crappy GM with a good system. I have played in both and the "Human" touch is worth ANY amount of rulebooks.

I have also noticed most of the top GMs I have played with tended to be fast n loose with rules, so the system tended to be more transparent. Rules for rules sake slows down the storytelling too much for my tastes, but that is my "style" and I try and attract players and GMs who are also interested in the storytelling aspects over rules.

Your comments on us losing the younger players to MMORPGs and the like was dead on though. If I was gaming with a younger crowd I'd use a rules light or ultralight system to emphasise the R in RPG.

Post a comment in response:

This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting