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Diary of a B+ Grade Polymath ([personal profile] tcpip) wrote2007-01-08 07:15 pm

New Zealand holiday, the War Against Swine

The holiday with [livejournal.com profile] caseopaya to The South Island of New Zealand was, as usual, full of landscapes of sublime beauty and fuelled by a bottle of cognac (courvoisier v.s.o.p.) and chocolate (ferro rocher).

OK, this is a long post but with a mere paragraph per day and pretty pictures I promise it's worth spending a few minutes reading.



The journey over was marred by guy in his mid-fourties with the behaviour of five year-old (that is, childish not child-like). Foley Towers proved to be a pleasant, serene and slightly spartan place to stay, although the 6" mosquito was an interesting addition.

Following day was the east coast journey to Timaru. Passed through Ashburton and visited a delightful second-hand bookstore in the old post office. Otherwise a fairly dull town. At Timaru discovered there was a rather substantial fair, and decided to play in the rather impressive maze. There are two purposes to mazes. One is to engage discover how to get out and the other is end up in isolated dead-ends with a very close friend. We did both ;-)

Third day of the journey was further down to the coat to the beautiful town of Oamaru, where many of the old buildings were made from a limestone that was soft enough to saw, yet hardened on exposure to the air. A mason's delight, obviously. The local art gallery had an excellent exhibition with the imaginative use of brassieres as part of a fundraiser for breastcancer.

By early evening we made it to Dunedin, which is still my favourite place on the planet. Went to see Marie Antoinette at the Rialto, a cinema which is horrendously garish on the outside and very nice inside. The sountrack was full of post-punk favourites (Gang of Four, The Cure, Siouxie and The Banshees), but it couldn't prevent the story an episode of pomp and psychodrama as real history was occuring. Not recommended. Avoided the terrible free concert at the Octagon for New Year's Eve and instead sought beautiful views over the harbour.

On the morning of the following day travelled along the bottom of The South Island through the Catlin's National Park. Visited the Matai and Horsehoe waterfalls, the deep south port-town of Bluff (with its famous signpost) and the delightfully kitsch paua shell museaum.

By late afternoon arrived at Invercargill, and stayed at the charming Gerrard's Hotel (especially liked the Art Noveau features). Took opportunities to visit Henry, the 126 year old tuatara, a thoroughly weird "living dinosaur", with a third eye, and the beautiful Queen's Park gardens.

Next leg of the journey was the the southern route to Lake Manupouri and Te Anua, both right on the edge of Fiordlord, the sort of place which Douglas Adams once described as the sort of place that makes one want to engage in sponaneous applause to the beauty of nature. In Te Anua we took to the lake and visited the glow worm caves, which was rather like astronomy on acid.

The following day's journey was to Queenstown which included a visit to their excellent bird sanctuary. Highlights include the black stilt (the world's rarest stilt), the Chatman Island duck (the rarest duck) and a Maori cultural event with audience participation - doing the "hokey-pokey" in Maori! Following morning watched Ata Whenua, which as very pretty but some (scientific) narrative would be nice!

The next day was a flying visit to Aoraki (or Mount Cook in Pakeha), past Twizel (good lunch stop) and Lake Tekapo to stop off at the little townsh of Fairlie. Nothing terribly exciting there, except for the charming visit of a hedgehog to the spacious garden of our motel.

From Farlie it was returning to ChCh via the scenic route past Peel Forst and Mt Hutt rather than back through Ashburton and stopping at the Colombo Street Lodge (where one gets an entire apartment to stay in). Next day it was a journey through the Banks Penisula to the former French colony town of Akaroa, whose history is much more exciting than the town itself.

On the way back to ChCh I had the bright idea of taking the scenic route over the peninsula mountains. Turned out the road was semi-sealed at best and as the fuel-guage starting blinking red concern started to set in. Making it across the peninsula we were struck however by the lack of petrol stations in on the coastal towns. By some miracle we made it all the way to Lyttleton, a petroleum port with a population of over 3,000 - only be told that they don't have a petrol station either! With a car that apparently can run on the smell of an oily rag we managed to make it through their lenghty tunnel (that would have been a fine place to break down) to a station on the outskirts of ChCh.

Final day was a visit to Orana Wildlife Park, where [livejournal.com profile] caseopaya fed and pet a giraffe (among others), before dropping off the car. The sting in that tail was that the windscreen was chipped by a rock from an incoming vehicle on the way to Akaroa. Total cost? $155 NZD. Ezy Rentals? Not recommended.



On the way back I jotted in my dairy plans for the coming year on a day-by-day basis. Must make sure this is not interrupted by interesting job offers (for the next few months at least). Return home was to investigate the destruction of our cheap couch by the two grumpy rabbits. Lots of love to [livejournal.com profile] severina_242 for checking on our pets during our absence and warning us of impending lagamorph devastation.

Amusing gaming news occured whilst I was on holiday. Apparently because [livejournal.com profile] hedgehog39 (really hedgehogs are much nicer than that) didn't like being painted into a corner over the importance of theory to role-playing games, he appealed to a chap who calls himself RPGPundit who has declared war on "The Swine" (i.e., people who think theory is important) with yours truly as the assigned first victim. Already however, it is evident that the attack has faltered. Why? Because good theory produces good systems which helps gamers to become better players.

[identity profile] tcpip.livejournal.com 2007-01-09 01:32 am (UTC)(link)
Oh yah, I've back read alot of the Forge, and comprehend the lingo as lingo.

Cool. Damn it's a shock when you first play it, tho'.. "'Tis the world turn'd upfide down"

[identity profile] telarus.livejournal.com 2007-01-09 02:01 am (UTC)(link)
Oooooh, damn. 1st time playing Donjon. Read MLwM, lots of respect for the Mountain Witch, etc, etc.

[identity profile] tcpip.livejournal.com 2007-01-09 02:24 am (UTC)(link)

It's interesting, in many ways the psychological effect is not dissimilar to first experiences of RPGs in the early teens... It's sufficiently new and interesting to be forgiving of some less-than-developed rules. Like them or not, the indie-press revolution does represent something of a renaissance in gaming, where new products and experimentation was encouraged rather than castigated.

[identity profile] discordia13.livejournal.com 2007-01-09 02:33 am (UTC)(link)
Thats a hard one.

You could say that the "GM" in MMPORGS is more a part of the game system rather than an individual entity. It's that closely linked. Bad system = bad GM in computer games.

In good MMPORGS the company that runs the game has to step in from time to time to make revisions to the rule system, and the AI (Patch day), or employ people to do what the system cant do (aka Customer Service Reps). The AI can only do so much on it's own and thats probably the biggest shortfall - So the company is responsible for the GM learning new tricks.

In most computer games you never see this aspect. 1-2 patches in the life of a game. WoW has had at least 20 patches that I'm aware of over it's 2 year life.

This is important. After a certain amount of playing, I think every game becomes predictable. Learn the winning pattern, Repeat winning pattern, Win the game. So the company must step in to change things subtly to make the players think. WoW has IMHO been the best game of this sort. Others (while good for other reasons) eg. City of Heroes have not.

Its also a balance. If you give the GM too many options to challenge the players (eg. random events) then the players will never progress. Start with a good system that keeps the players hooked and it takes longer for any of the GM's shortfalls to become apparent.

I think WoW got the mix right, which is why it is still a juggernaut 2 years after release. A good system, A good world, and a good ruleset/GM system.
It builds stronger communities than I have ever seen in any other game, and as you know, when you have a strong (roleplaying) community, the GMing and rules don't matter as long as everyone is having fun.

[identity profile] tcpip.livejournal.com 2007-01-09 03:51 am (UTC)(link)

That's very interesting. Basically they've put the creature on autopilot, but tweak those elements that seem to be broken in terms of rules exploitation. Presumably they've managed to do so in such a manner that players have not freaked out so much that the rules of the game are changing under their feet.

It's quite possible I might end up playing this..

[identity profile] cheshirenoir.livejournal.com 2007-01-09 04:50 am (UTC)(link)
I remember the Lost Worlds of Zorandor to this day for "good storytelling"

The expression on everyones face when a character (and this quote was completely IN character) stands up and yells "I can't marry you! You're a Nignog!".

Silence...

Then outraged laughter.

I believe the GM had to be handed a glass of water to stop him choking.

So, were you choking or just trying not to laugh? ;-)

[identity profile] discordia13.livejournal.com 2007-01-09 05:03 am (UTC)(link)
Yeah. There have been some largish changes in the past. People do become very attached to their characters. So when characters do get tuned (mostly due to the needs of the PvP side of the game) there is often a bit of vocal discussion online.

I still maintain the WoW forums are damaging to mental health. You could write several Psych thesis on that place.

Memories that smell like gasoline

[identity profile] tcpip.livejournal.com 2007-01-09 05:05 am (UTC)(link)

I was trying not to laugh.

Lost World of Zorandor was magnificant. Everyone wanted to contribute to the story in the most high-camp, genre-appropriate fashion (and of course, I encouraged and rewarded such behaviour). Occassionally the game system even fell into place (like when same character decided to go hand to hand with a veloceraptor... "Wait a minute! You've got killing attacks!" [teeth and claws])

[identity profile] tcpip.livejournal.com 2007-01-09 05:07 am (UTC)(link)
I still maintain the WoW forums are damaging to mental health. You could write several Psych thesis on that place.

I'm beginning think the strange beasties who spend too much time in RPG forums suffer from the same...

Oddly enough email lists don't seem, to me anyway, to attract the same level of smoke and fury. Less avatars and bouncing smilies I suppose.

[identity profile] ewilen.livejournal.com 2007-01-09 11:32 pm (UTC)(link)
Well, that's not quite true--the tasks in a conflict can be much more than just a description, although in my few sessions of play I didn't really master the really tricky ways to win a conflict even with bad dice.

The key is to make a raise inside the conflict that forces the other player to "take the blow" unless they "give", and make the consequences of the raise something they really don't want to have happen.

E.g. look at this exchange from Vincent Baker's blog:
Neel
Valamir (Ralph)
Neel

All in the context of this post. Which incidentally exemplifies a lot of the ideas & attitudes which have sparked hostility toward the Forge.

[identity profile] ehintz.livejournal.com 2007-01-09 11:41 pm (UTC)(link)
Nice... We were down there just about a year ago now, good to see the photos. Wish the ferry wasn't so darned expensive, would love to pop down to the Catlin's more often.

[identity profile] tcpip.livejournal.com 2007-01-10 12:14 am (UTC)(link)
Wish the ferry wasn't so darned expensive

Yeah, it is pretty pricey. In fact when it comes to looking at price plus time flying might even be a better option.

There were some gorgeous views of the SE corner of Fiordland from the western side of the Southern Scenic Route as well.

[identity profile] ehintz.livejournal.com 2007-01-10 12:28 am (UTC)(link)
Yeah... Prob is, it puts it out of the budget. Kind of a drag; we can see South Island on a clear day from our living room, yet can't afford to visit.

We weren't able to pull the western half, stepmom's back was acting up with all the driving, so we shot straight down form Qtown to Invercargill. At this point that leaves just the western SSR and the central bits of S Island that we've not yet covered, we've gotten almost all the rest of the coastal bits. In fact, we've toured SI better than NI; we still haven't done a very comprehensive visit to Hawkes Bay, Coromandel, BOP, or Northland. Those are most likely to come next as they'll be much cheaper to get to.

[identity profile] tcpip.livejournal.com 2007-01-10 12:44 am (UTC)(link)

Interesting discussion. Not sure why it should generate hostility, although some of the language is a bit specialised.

Neel's comment had a great deal of resonance with me.


What didn't work was picking dice for Seeing and Raising. I think I saw everyone complain about that, at least once; the process of figuring out an optimal bid was very intrusive and time-consuming, and it took them away from the narrated action

[identity profile] tcpip.livejournal.com 2007-01-10 01:11 am (UTC)(link)

I like Westland; the greyness, extreme isolation and howling winds appeal to me ;-)

Mind you, Northland sounds interesting as well, and I'm yet to get there (next trip for sure). A sliver of the warm south Pacific...

[identity profile] ehintz.livejournal.com 2007-01-10 01:20 am (UTC)(link)
Without a doubt. I love the entire west coast. Had work not been a factor, my personal preferences for places to settle would have been somewhere around Greymouth, or up around New Plymouth. I actually did try to find a gig in Greymouth, though there's bugger all for a unix sysadmin there. Or at least there was bugger all 4 years ago.

[identity profile] ewilen.livejournal.com 2007-01-10 01:30 am (UTC)(link)
Well, not that back & forth, but the initial rant and some of the other commentary is part of a broad trend in Forge discourse of either redefining or dismissing "immersion" and the desire to "just play my character" which sees aesthetic value in the traditional GM-player division of responsibilities.

[identity profile] tcpip.livejournal.com 2007-01-10 01:31 am (UTC)(link)

I'm not surprised there's not much unix sysadmin work in Greymouth!

My favourite township in that region from the journey was Hokitika. The beach had a Blair Witch feel about it.

[identity profile] ehintz.livejournal.com 2007-01-10 01:41 am (UTC)(link)
Aye. I don't much care for Haast, but otherwise just about anything over there is pretty sweet. And pretty much completely pointless for a sysadmin. :)

[identity profile] tcpip.livejournal.com 2007-01-10 02:09 am (UTC)(link)

Hmmm... A server farm perhaps? After all, real estate is damn cheap over there..

[identity profile] ehintz.livejournal.com 2007-01-10 02:31 am (UTC)(link)
Aye, but the network connectivity is painful. Nothing out that way but Telecom, and they know it.

[identity profile] tcpip.livejournal.com 2007-01-10 04:21 am (UTC)(link)
Nothing out that way but Telecom, and they know it.

Monopoly infrastructure services are very good when they operate on a non-profit basis. They are also very bad when they don't.

[identity profile] ser-pounce.livejournal.com 2007-01-10 09:35 pm (UTC)(link)
Yes, I was gonna mention that to you. We are pretty busy right up until the wedding. However, we are free on Australia Day during the day. So, do you wanna catch up that day?

[identity profile] tcpip.livejournal.com 2007-01-10 10:20 pm (UTC)(link)

Hey, that sounds like a great plan. Let's pencil that one in. Shall we make it Munchkin?

[identity profile] ser-pounce.livejournal.com 2007-01-10 10:27 pm (UTC)(link)
Okey dokey. Shall we do lunch and Munchkin? Where do you wanna go? Munchkin is easily transportable. :)

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