Environmental Issues, ALP and DLP, Gaming updates
If I ever had doubts that Libertarians didn't include a sizeable selection of the wilfully ignorant, the recent discussion on global warming have put my concerns to rest. Special kudos to
evil_genius for his noble attempt to provide educational links. On topic, the Brits have experiencing the hottest weather since their records began in 1659.
Still we have our own issues in Australia; where a wave of bushfires has swept Victoria and is now in Tasmania. All during last week Melbourne's air was of full of smoke and included the hottest day in 53 years (keep in mind it snowing here less than six weeks ago). So now our own nutbars come out, not only those who wrongly claim that ban on alpine cattle farming is a cause of the fires, but now the Federal Forestry Minister who blames too many trees!
The new Labor leader Kevin Rudd confused himself over whether he really rejects socialism. Meanwhile "clever" ALP preference deals initially seemed to suggest the election of two DLP Councillors later revised one. Rank-and-file Labor supporters are not happy; sensible alternative is both above the line preferential voting and Robson Rotation.
In that most enjoyable social experience that is gaming,
recumbenteer has taken over France in Diplomacy just as we're about to crush the rabid English bulldog. On a related topic spent an very enjoyable (albeit very drunken) evening at Trades Hall bar for
anthanum's going-to-Sydney gathering. I believe I ended up on video explaining GNS Theory and later more dramatically giving the Orcish point of view. Playing Everyway Aesheba tonight with the "Melbourne Role Playing Salon" and AD&D Norman Britain on Sunday. Have also recently purchased Chivalry & Sorcery (3rd edition) and the Lord of the Rings RPG. Still writing out several hundred words a day for the Dragon Lords RPG.
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Still we have our own issues in Australia; where a wave of bushfires has swept Victoria and is now in Tasmania. All during last week Melbourne's air was of full of smoke and included the hottest day in 53 years (keep in mind it snowing here less than six weeks ago). So now our own nutbars come out, not only those who wrongly claim that ban on alpine cattle farming is a cause of the fires, but now the Federal Forestry Minister who blames too many trees!
The new Labor leader Kevin Rudd confused himself over whether he really rejects socialism. Meanwhile "clever" ALP preference deals initially seemed to suggest the election of two DLP Councillors later revised one. Rank-and-file Labor supporters are not happy; sensible alternative is both above the line preferential voting and Robson Rotation.
In that most enjoyable social experience that is gaming,
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
no subject
Oh, the choice for Libertarians has to be Somalia..
http://community.livejournal.com/libertarianism/1635339.html
I think MERP (Middle Earth Role-Play)
I actually quite like MERP (being the author of a Rolemaster Companion also means I like Rolemaster). The system wasn't as hard as people made out, and the modules (especial the early ones) were a wealth of material.
no subject
O_o
I didn't think any of them would actually advocate it even if it is what they seem to want.
The system wasn't as hard as people made out, and the modules (especial the early ones) were a wealth of material.
Re: Rolemaster, I agree that it wasn't hard - just big. And if I were designing a computer RPG, I would probably use Rollmaster. However, I can run a game of D&D (3rd/3.5) referring to scenario notes, a DM screen (usually I don't need that) and the PHB and DMG maybe twice each. (I assume players write down some relevant details of their spells). I can do simmilar things with GURPS (without vehicles which are just too much effort), Storyteller (under duress, anyway), and FUDGE. With Rolemaster, every time someone swings a sword I need to go flipping through the books (or at least using the bookmarks) and reading off an obscure line on a table.
no subject
Traditionally one simply added the favoured weapon table for a character on the character sheet; and of course in MERP *all* weapons of a particular class fall on the same table.
The other thing to keep in mind is that Rolemaster (a) wanted to resolve 'to hit' and 'damage' on a single roll (b) wanted 'damage' to be in proportion to the effectiveness of the strike (so no, like in D&D, rolling 5+ over what you need to hit and then a 1 for damage) and (c) to simulate the different abilities of different weapons (thus animal attacks are devastating against low ATs but relatively ineffectual against high ATs where their claws and bite have limited penetrating power).