ext_68445 ([identity profile] curufea.livejournal.com) wrote in [personal profile] tcpip 2006-11-27 03:27 am (UTC)

Universalis is quite interesting. I doesn't differentiate between combat, arguements or world creation when it comes to determining outcomes.

It's a resource management type game, in that you create items with traits, and use those traits in "complications". Each trait is worth 1d10. If the "complication" is a conflict, then you will most likely be using combat related traits. You can use traits of objects you currently control - or other people's objects that haven't yet committed to the complication.

Forum- http://www.indie-rpgs.com/forum/index.php?board=21.0
homepage-
http://www.ramshead.indie-rpgs.com/

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