Blade of Alectus, The Enchanted Wood, Palace of Ontocle... There's also a dual AD&D/DQ module The Shattered Statue which looks pretty good... and two good Judges Guild modules The Magebird Quest and Starsilver Trek... But no doubt, The Enchanted Wood was the best...
You're quite right to say that some of the mechanics were a bid dodgy (e.g., making a luck roll to see if you could play a particular race), others just far too crunchy (e.g., some combat maneuvers), and some just didn't scale properly (e.g., grevious injuries vs superlarge creatures). The focus on spells and weapons as individual skills whilst other professions were grouped skills was unfortunate. I would have liked to have seen the various colleges become "professions" and for a variety of warrior-type professional packages.
Still... We're having a ball and I'm looking forward to developing the Barbarian King's world... I reckon Greg Costiyan will approve..
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Blade of Alectus, The Enchanted Wood, Palace of Ontocle... There's also a dual AD&D/DQ module The Shattered Statue which looks pretty good... and two good Judges Guild modules The Magebird Quest and Starsilver Trek... But no doubt, The Enchanted Wood was the best...
You're quite right to say that some of the mechanics were a bid dodgy (e.g., making a luck roll to see if you could play a particular race), others just far too crunchy (e.g., some combat maneuvers), and some just didn't scale properly (e.g., grevious injuries vs superlarge creatures). The focus on spells and weapons as individual skills whilst other professions were grouped skills was unfortunate. I would have liked to have seen the various colleges become "professions" and for a variety of warrior-type professional packages.
Still... We're having a ball and I'm looking forward to developing the Barbarian King's world... I reckon Greg Costiyan will approve..