*nods* and *nods* again. The narrativist trend was aided by LARPs I reckon (I've just been reading The Masquerade rules.. they're OKish). I think your definition of genre simulation is quite true - I'm quite fond of it, as you can tell. Pendragon was a great game, I agree and, as Pendragon shows, it doesn't have to be "fiction" (accepting Arthur as a metaphorical Cornish/Wessex king). It simulation how people thought the world worked at that time.
Of course, that's just the "rules". The narrativist element to me is something that comes out during play. It's not something that I think is easily introduced in a game system. It's more a style.
OK, these are random ramblings and quite possibly completely wrong ;-)
no subject
*nods* and *nods* again. The narrativist trend was aided by LARPs I reckon (I've just been reading The Masquerade rules.. they're OKish). I think your definition of genre simulation is quite true - I'm quite fond of it, as you can tell. Pendragon was a great game, I agree and, as Pendragon shows, it doesn't have to be "fiction" (accepting Arthur as a metaphorical Cornish/Wessex king). It simulation how people thought the world worked at that time.
Of course, that's just the "rules". The narrativist element to me is something that comes out during play. It's not something that I think is easily introduced in a game system. It's more a style.
OK, these are random ramblings and quite possibly completely wrong ;-)