Baby steps Dave, baby steps ;-) I want to get the 80s part right...
Actually, when I think of it, very broadly abstracting, seventies rpgs were gamist, eighties simulationist and nineties were narrativist... I think the noughties should be a balanced combination thereof..
I reckon CoC did it right with SAN/Mythos. That was a brilliant combination of simulation and narrative in the one game rule. It also ended up causing an interesting gamist approach - the best way to "win" was to defeat the otherworldly monsters but not to realise how you did it!
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Baby steps Dave, baby steps ;-) I want to get the 80s part right...
Actually, when I think of it, very broadly abstracting, seventies rpgs were gamist, eighties simulationist and nineties were narrativist... I think the noughties should be a balanced combination thereof..
I reckon CoC did it right with SAN/Mythos. That was a brilliant combination of simulation and narrative in the one game rule. It also ended up causing an interesting gamist approach - the best way to "win" was to defeat the otherworldly monsters but not to realise how you did it!