The second is the roll-and-keep system, which I think is a good flawed concept. From our experience of playing Legend of the Five Rings the additive system from a non-insignificant number of dice slows things down. I haven't really got a solution to this one, except to run a more storytelling style and reduce die rolls to critical moments.
Apart from that I think there is a lot going for the game. The notEurope setting in itself quite good, I do like mix of sorcery and gunpowder, it's pretty stylish etc.
no subject
There are two issues I have with it.
The first is the notEarth issue, which led my to throw my arms up and say "for goodness sake, just use a fantasy Europe". What particularly irked me was the emphasis on sailing adventures, given that there is no other continents apart from Théah. This is, of course, not a problem in the current campaign.
The second is the roll-and-keep system, which I think is a good flawed concept. From our experience of playing Legend of the Five Rings the additive system from a non-insignificant number of dice slows things down. I haven't really got a solution to this one, except to run a more storytelling style and reduce die rolls to critical moments.
Apart from that I think there is a lot going for the game. The notEurope setting in itself quite good, I do like mix of sorcery and gunpowder, it's pretty stylish etc.